Public timeline
Notices
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Chapter 1, Combat Round 5
about a month ago from web-
Vekkary focuses on being not on fire.
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Lionel and Wallace move to the rubble-filled arena.
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Max shoots a Kobold - (2d10) : [8 + 10] = 18 - HIT
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Chapter 1, Combat Round 4
about a month ago from web-
Lionel attacks a Kobold - (2d10) : [10 + 9] = 19 - CRITICAL HIT
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Klaus attack a Kobold - (3d10h2) : [(2,6,10)h2] = 16 - HIT
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Unkown throws burning oil at Vekkary - (2d10+2) : [3 + 6 + 2] = 11 - HIT
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Tower of Shadows started following kevin.about a month ago from activity
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Tower of Shadows started following susan.about a month ago from activity
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Tower of Shadows started following maiki.about a month ago from activity
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The game didn't come into its own until it had its own steam tunnel incident. You aren't hawt on the net until your mentioned on Saturday morning Fox, just after the frontlines update of the War on Xmas.
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It wasn't long before the twinks got in on it. One BoingBoing post and over night hundreds of domains launched. Strategy guides, cheap Territory-centric hosting plans, and a dozen variations of "bitcoin4powerz". Great things were in store, if you would just checkout their store.
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Recall that at this point it was still part of the larger platform. If you are looking up when your bus arrives, in the back of your head you are plotting cap points. If you are meeting a Wozw guild member to form a new startup, you make sure it is in a neutral spot, unless you want to stare at you device the entire time.
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At first the information was simple, stuff like trains passing through, or public wifi packet analysis. Some tripped on what the info was, but the masters didn't care, they just wanted it in the raw, the fuel for their little empires.
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That is what the game is really about, the so called "control" of information. One captures points to create areas that information will pass through.
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A single point is okay, but three points ar better. Once you have that many, then you are rocking an area, and means you control information.
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We'll get to those in a bit. While powers so cool, they really just assist in capturing more points.
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And nota crappy badge that you get for buying coffee or staying out after curfew. No, these meant something, remember this was coordinate, and a timestamp. The early masters got rid of them as soon as possible because like Tyler says, "the things you own make you a target to pwn." It helped that they could be traded in for powers.
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The most basic task is to capture your point in space-time. Most people saw this as "checking in". If you were good at the game you got to be mayor for five minutes. If you were better, you were a general for a day. And if you were awesome, you didn't need to proclaim it; they knew. Also, you had a badge that said as much.
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Indeed, the general appeal of it lead to a deep sub-cult that was easy to enter, and nearly impossible to leave. They were the new and ancient hipster.
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Part Foursquare, part Risk, Territory attracted a particular kind of person. War gamers, rock climbers, attention whores and tweakers. You know the kind.
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Territory started out as a small mini-game, part of something encompassing and ever expanding. As with any platform worth obsessing over, folks picked the parts they liked.
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But it works really well as a game.
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Not the brain's best idea.
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Funny thing happens: human sharing works its way into people's brains. Not the most efficient organ, brain starts thinking in itself, "Hey, this isn't bad, we get all kinds of shit done when we do what I gonna call 'modularize'. D00d, I should do that individually!"